1997

2024 2023 2022 2021 2020
2019 2018 2017 2016 2015 2014 2013 2012 2011 2010
2009 2008 2007 2006 2005 2004 2003 2002 2001 2000
1999 1998 1997 1996 1995 1994 1993 1992 1991 1990
1989 1988 1987 1986 1985 1984 1983
  1. Mantegh, I., Jenkin, M. R. M., and Goldenberg, A. A. Reformulating the potential field method for goal-attaining, real-time path planning. Proc. 3rd ECPD Int. Conf. on Advanced Robotics, Intelligent Automation and Active Systems, Bremen, Germany, 132-136, 1997.
    The objective of path planning is to find a sequence of states that a system has to visit in order to attain the goal state. Because of their real-time efficiency, potential field methods present a powerful heuristic to guide this search. However, potential field approaches can not guarantee goal attainability. They are often referred to as "local methods" and are used in conjunction with a global path planning algorithm. The present work introduces a novel methodology for path planning which combines the real-time efficiency of potential field methods with goal attainability characterisitcs of global methods (such as A*). The algorithm of this work is: i) free from local minima; ii) capable of considering arbritary-shaped obstacles (no geometric approximation is required); iii) computationally less complex than previous obstacle avoidance and goal attainability at the same time.
  2. Dudek, G., Jenkin, M., Milios, E., and Wilkes, D., Map validation and self-location for a robot with a graph-like map, Robotics and Autonomous Systems, 22:159-178, 1997.
    This paper deals with the validation of topological maps of an environment by an active agent (such as a mobile robot), and the localization of an agent in a given map. The agent is assumed to have neither compass nor other instruments for measuring orientation or distance, and therefore, no associated metrics. The topological maps considered are similar to conventional graphs. The robot is assumed to have enough sensory capability to transverse graph edges autonomously, recognize when it has reached a vertex, and enumerate edges incident upon the current vertex, locating them relative to the edge via which it entered the current vertex. In addition, the robot has access to a set of visually detectable, portable, distinct markers. We present algorithms, along with worst case complexity bounds and experimental results for representative classes of graphs for two fundamental problems. The first problem is the validation problem: if the robot is given an input map and its current position and orientation with respect to the map, determine whether the map is correct. The second problem is the self-location problem: given only a map of the environment, determine the position of the robot and its "orientation" (i.e., the correspondence between edges of the map and edges in the world at the robot's position). Finally, we consider the power of some other non-metric aids in exploration.
  3. Jenkin, M., and Harris, L., (Eds.) Computational and Psychophysical Mechanisms of Visual Coding, Cambridge University Press, 1997.
    All visual tasks, from the simplest computer graphics program to the most complex biological visual system require an underlying representation of visual information. The structure or coding of this representation provides the framework for processing the information. Both the biological and computational communities have had to address the task of designing or inferring visual coding strategies. This volume, with chapters by some of the most active contributors in the field of visual coding, illustrates the similarities in the problems considered and the common models and algorithms that are proposed to solve them. Researchers in neuroscience and computational vision will find a wealth of new ideas here.
  4. Jenkin, M., Lesperance, Y., Levesque, H., Lin, F., Lloyd, J., Marcu, D., Reiter, R., Scherl, R., and Tam, K., A logical approach to portable high-level robot programming, Proc. 10th Australian Joint Conf. on Artif. Intell. (AI'97), Perth, Australia, 1997. Invited paper.
    The vast majority of mobile robotic systems have been designed to solve "one off", unique problems, with specialized sensors, robot hardware and computation; and porting robotics software from one platform to another has always been a thorny problem. In this paper, we show how by choosing an appropriate level of abstraction, one can write hardware-independent controllers for robots that perform complex navigation and reasoning tasks. The approach is based on a logical framework that integrates reasoning, perception, and action. We also describe steps we have taken towards specifying a general interface through which our high-level programs can interact with a variety of robotic platforms. As an example, we discuss a mail delivery program that runs on both an RWI B21 and a Nomad200 system.
  5. Mantegh, I., Jenkin, M. R. M. and Goldenberg, A. A. A probability-baed approach to model-based path planning. Proc. IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), Grenoble, France. 1997.By capitalizing on the known properties of harmonic potential functions this work develops a new approach to probability-based path planning that is intuitive, free from local traps (local minima) and computation- ally less complex than many existing methods. Although the approach presented here is based on the hill-climbing method, it is still able to guarantee goal attainment. Furthermore the algorithm presented here is able to handle arbitrary-shaped geometries and does not require any geometrical or topological approximation at the environment representation level.